Hey so here are some of our iPad apps we have worked on lately, already in App Store, some becoming very successful! In fact, there are more projects developed and in App Store already, we have finished the work on more than 5 apps already but some are under NDA so are secret
And as usual we don’t have time to update our website portfolio, planning to update it in next few weeks with around 50 apps or so
Also some exciting news from us are coming, stay in touch!
MaxiDice for iPad
http://itunes.apple.com/us/app/maxi-dice-for-ipad/id364150696?mt=8
Note: the following 2 ones are designed and published by 3D4Medical, we have only been assisting them with coding:
Skeletal System PRO for iPad
http://itunes.apple.com/us/app/the-skeletal-system-pro-ipad/id364694031?mt=8
Muscle System PRO for iPad
http://itunes.apple.com/us/app/the-muscle-system-pro-ipad/id364596328?mt=8
Another great iPhone / iPod Touch game developed by Kristanix Games and ported to iPhone by Injoit.
Zamby is an addictive puzzle adventure of a cute creature in a fantasy world packed with levels, monsters and good old magic.
There are not much iPhone games of this kind nowadays and we are happy to bring this really good game to the platform.
Zamby is likely to hit the AppStore this weekend so watch out for it!
Also, visit the official web page of the game:
http://www.kristanix.com/iphone/zamby/
And check game demo video:
Please check our Youtube channel for the videos of our latest projects. We have uploaded more than 25 projects there which are all iPhone apps and games. So this is kind of our video portfolio which is very handy to check our work. We will be uploading both finished apps and also some interesting videos from iPhone development.
Here are some of the apps developed by us and already selling in the app store.
Also, some great apps are pending review and are to be seen soon!
iCombat - tanks game
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309676121&mt=8
MyMakeup - make up application for kids
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=308690247&mt=8
Maxi Dice - dice game (Yatzee type)
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302875350&mt=8
Thumb Wars - small touch game
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305996685&mt=8
Jonas Wish - small fun app
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305802591&mt=8
PopHead - small fun app
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310731594&mt=8
Updates of Google Page Rank brought happy increase in ratings for our projects.
Examples:
injoit.com - 3 -> 4
this blog - 2 -> 3
uslugi.net ukrainian business directory - 3 -> 4
great news!
Hey iCombat game is already selling in appstore we are excited about it as well as the client obviously. Can’t sleep these days as it’s very important how people will accept it, what the first reviews and ratings will be etc.
Check iCombat website
Or buy it in iTunes (less than 1$ currently and great updates to the game are about to come soon!)
We have updated our iPhone applications portfolio. More projects are currently in development or being reviewed by Apple testers, so check later for more exciting stuff developed by Injoit.
Bloody hell I’ve just spend more than two hours trying to figure out why Xcode won’t publish to my iPhone.
Tried everything - started with our checklist published earlier then lots of ritual dancing and read two big manuals by other guys:
http://www.24100.net/2009/02/iphone-sdk-mobile-provisioning-0xe800003a-0xe8000001/
http://www.codza.com/how-to-fix-iphone-code-signing-errors
Finally - being 100% sure everything is set up properly - used the idea of “Clean all” from the last link - and it worked! Nothing has been changed, I just quit the Xcode and removed everything from “Build” folder of my app! Then started it again, hit “Build” button and it worked!
Apple is evil. Thousands of developers spend hours losing time with all code signing thing. These lines from codza is one good example:
I was on a roll, all done in 30 minutes. A quick look at the clock: 11:30pm. I’ll quickly package it all up, submit my update, and pick out a dark comedy on Netflix instant watch…
Little did I know that for the next two hours I will be beaten, cubed and ground into hamburger meat by Apple engineering’s probably most ingenious attempt to one up Turing’s theory of the “halting problem”: code signing.
Being professional in links buying issues, we know where to find and buy links so that they help in the promotion of your website.
- We choose websites that are related to your topic and are well-respected.
- We use tools to monitor the inbound links you have and how they affect positioning of your website throughout time.
- All the dealing with website owners, links checking and price negotiation processes are fully automated.
- We write original and relevant texts for the links carefully choosing the keywords after specil research
These key principles ensure you get top positions in your required search requests niche while keeping the budget optimal.
One of the latest links buying achievement is the promotion of our iPhone development page at Injoit website - we’ve got 5th rankings in “iPhone outsourcing development” and “iPhone custom development” and 1st ranking in “iPhone outsourcing development” for local language settings.
Results for ”custom iPhone development” at google.com
Results for ”outsourcing iPhone development” at google.com
The results might slightly change by the time you’ll be reading this post.
Use case (also known as user story in extreme programming) is one of the most effective ways to describe how particular system should behave when interacting with user in particular situation.
So use case is a great way to let us developers know how you think your system should work after the project is finished and it is implemented.
Along with designing mockups, writing use cases provides you with better understanding of the desired architecture and makes you think about things you couldn’t think of before. So this allows you to save time and money, shaping out your system’s architecture BEFORE development has started.
Another great thing about use cases is that they can easily be used as test cases when doing QA (quality assurance) of your work - testers just use them as a guide moving step by step and checking system’s functionality against it.
Typical user stories or use cases are step by step written examples of user-system interaction.
Traditionally each step starts with “User” or “System”, this is a rule for writing use cases.
Find below an example of a simple use case from one of our projects, this might help you to create them for your projects. You may find more about use cases in Google and Wikipedia.
1. System displays intro screen, “Start game”, “Options”, “About” buttons in the bottom (see mockup 1)
2. User touches “Options”
3. System displays options screen with buttons “10 Questions”, “1 Minute Test”, “3 Minute Speed Test”, the pre-selected option highlighted (see mockup 2)
4. System displays “Cancel” and “Ok” buttons (see mockup 2)
5. User touches “1 Minute Test”
6. System highlights “1 Minute Test”
7. User touches “Ok”
8. System returns to the Intro screen
Exception 1: No option pre-selected
1. System highlights “10 Questions”
